Enum DispatcherPriority
An enunmeration describing the priorities at which operations can be invoked via the Dispatcher.
public enum DispatcherPriority
Fields
ApplicationIdle = 2
Operations at this priority are processed when the application is idle.
Background = 4
Operations at this priority are processed after all other non-idle operations are done.
ContextIdle = 3
Operations at this priority are processed when the context is idle.
DataBind = 8
Operations at this priority are processed at the same priority as data binding.
Inactive = 0
Operations at this priority are not processed.
Input = 5
Operations at this priority are processed at the same priority as input.
Invalid = -1
This is an invalid priority.
Loaded = 6
Operations at this priority are processed when layout and render is done but just before items at input priority are serviced. Specifically this is used while firing the Loaded event
Normal = 9
Operations at this priority are processed at normal priority.
Render = 7
Operations at this priority are processed at the same priority as rendering.
Send = 10
Operations at this priority are processed before other asynchronous operations.
SystemIdle = 1
Operations at this priority are processed when the system is idle.