Table of Contents

Enum DispatcherPriority

Namespace
Alternet.UI.Threading
Assembly
Alternet.UI.dll

An enunmeration describing the priorities at which operations can be invoked via the Dispatcher.

public enum DispatcherPriority

Fields

ApplicationIdle = 2

Operations at this priority are processed when the application is idle.

Background = 4

Operations at this priority are processed after all other non-idle operations are done.

ContextIdle = 3

Operations at this priority are processed when the context is idle.

DataBind = 8

Operations at this priority are processed at the same priority as data binding.

Inactive = 0

Operations at this priority are not processed.

Input = 5

Operations at this priority are processed at the same priority as input.

Invalid = -1

This is an invalid priority.

Loaded = 6

Operations at this priority are processed when layout and render is done but just before items at input priority are serviced. Specifically this is used while firing the Loaded event

Normal = 9

Operations at this priority are processed at normal priority.

Render = 7

Operations at this priority are processed at the same priority as rendering.

Send = 10

Operations at this priority are processed before other asynchronous operations.

SystemIdle = 1

Operations at this priority are processed when the system is idle.