Enum DispatcherPriority
An enunmeration describing the priorities at which operations can be invoked via the Dispatcher.
public enum DispatcherPriority
Fields
ApplicationIdle = 2Operations at this priority are processed when the application is idle.
Background = 4Operations at this priority are processed after all other non-idle operations are done.
ContextIdle = 3Operations at this priority are processed when the context is idle.
DataBind = 8Operations at this priority are processed at the same priority as data binding.
Inactive = 0Operations at this priority are not processed.
Input = 5Operations at this priority are processed at the same priority as input.
Invalid = -1This is an invalid priority.
Loaded = 6Operations at this priority are processed when layout and render is done but just before items at input priority are serviced. Specifically this is used while firing the Loaded event
Normal = 9Operations at this priority are processed at normal priority.
Render = 7Operations at this priority are processed at the same priority as rendering.
Send = 10Operations at this priority are processed before other asynchronous operations.
SystemIdle = 1Operations at this priority are processed when the system is idle.